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My preferred method is to store the games and their supporting files in a folder called “games”.
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Once you’ve determined that the game can be controlled by the AppleJack, it’s time to copy it to the disk image.
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Check the “Memory” tab and see how much the game requests – on a standard Japanese pippin like my own, you’ll have about 3MB of RAM available to games once the system is loaded. I have also installed At Ease as an alternative to the Finder, which uses less memory and gives you a more convenient interface for using the Pippin on a TV.īefore attempting to prepare any game for the Pippin, it is best to find the game and “get info” on it first. Since many Pippins only have 6MB of RAM, it is important to limit how many extensions you install.
How to add cd rom to sheepshaver full#
The System Folder is based on the Pippin SDK CD, and includes a copy of the full Finder as well as necessary extensions and Quicktime. Once mounted, you can open the disk and you’ll see several folders inside. In my next video, I’ll go into more detail about how I made the base image I’ve provided, though I think these instructions will be more useful for most people who have access to a Pippin.įirst, you’ll need to mount the base image on your SheepShaver machine or your old Mac. The Pippin Kickstart CD by Blitter, linked in the description.The starter disk images linked in the description.A computer capable of running SheepShaver, with the utilities linked in the description.A Macintosh running the classic macOS, with a CD burner and a copy of Toast, or.If you’d like to follow along at home, you’ll need: